Skip to main content
MasarUX
01
ux-i05MasarUX ProIntermediate

Mobile UX/UI Design Patterns

An intermediate course in designing mobile apps that respect iOS and Material conventions, handle touch, gestures, and reachability deliberately, and hold up under real-world conditions like lost connectivity, interruptions, and accessibility needs.

12 hours (approximately)3 Levels · 30 Lessons
03

By the end of this course you can design a mobile app that respects platform conventions, navigates and inputs data the way users actually expect, and keeps working gracefully when connectivity drops, interruptions happen, or accessibility needs change how it is used.

01How to apply iOS Human Interface Guidelines and Material Design conventions, choose between platform-adaptive and unified approaches, and size touch targets and gestures for real thumbs
02How to choose navigation patterns that match an app's actual content structure, size overlays to task weight, and design keyboard, search, permission, and onboarding flows that respect a user's attention
03How to design offline states, loading states, error states, and empty states that keep a user oriented under imperfect real-world conditions
04How to preserve state through interruptions, support mobile accessibility and dynamic type, and build genuine dark mode and adaptive tablet layouts
05How to trace a single mobile app through platform conventions, navigation, and real-world resilience end to end
04

Curriculum

3 Levels · 30 Lessons

Assessment

Each Lesson may include a Quiz

Each Level may include an Exam

Completion requirements

Complete the available Lessons

Pass all configured Quizzes and Exams

Locked activities open only after their prerequisites are met

05
Course Skills5 Course Skills
iOS Human Interface Guidelines
Material Design
Mobile UX Design
Responsive Layout
Touch Interaction
Related Competency Domains
High-Fidelity & Prototyping
06
Career Path relationship

Completed Course progress automatically counts toward the Career Path when this Course belongs to a Mission.

07
What You'll Gain
  • Builds directly on the prototyping and usability-testing courses in this curriculum
  • Every pattern is grounded in a concrete platform guideline or real condition, not abstract theory
  • Every lesson ends with a worked example you can practice on
  • Covers the full path from platform fundamentals to a shipped, resilient mobile app
Who Is This Course For?
  • Intermediate learners who have completed this curriculum's prototyping and usability-testing courses and now want to specialize in mobile
  • Career switchers building a focused mobile design skill set for a portfolio
  • Product designers moving from web-first work into native iOS and Android design
  • Students preparing for a dedicated mobile product design role
Course Features
  • 30 short, focused lessons across 3 progressive levels
  • A graded quiz after every lesson and a 12-question exam per level
  • Three continuous worked examples (a fitness app, a travel-booking app, and a bike-share app) threaded through the closing lessons
  • No specific tool required — this course builds transferable platform, interaction, and resilience judgment first
08
Course Completion Certificate

Awarded after the Course's configured completion requirements are met.