Mobile UX/UI Design Patterns
An intermediate course in designing mobile apps that respect iOS and Material conventions, handle touch, gestures, and reachability deliberately, and hold up under real-world conditions like lost connectivity, interruptions, and accessibility needs.
By the end of this course you can design a mobile app that respects platform conventions, navigates and inputs data the way users actually expect, and keeps working gracefully when connectivity drops, interruptions happen, or accessibility needs change how it is used.
Curriculum
3 Levels · 30 LessonsEach Lesson may include a Quiz
Each Level may include an Exam
Complete the available Lessons
Pass all configured Quizzes and Exams
Locked activities open only after their prerequisites are met
Completed Course progress automatically counts toward the Career Path when this Course belongs to a Mission.
- Builds directly on the prototyping and usability-testing courses in this curriculum
- Every pattern is grounded in a concrete platform guideline or real condition, not abstract theory
- Every lesson ends with a worked example you can practice on
- Covers the full path from platform fundamentals to a shipped, resilient mobile app
- Intermediate learners who have completed this curriculum's prototyping and usability-testing courses and now want to specialize in mobile
- Career switchers building a focused mobile design skill set for a portfolio
- Product designers moving from web-first work into native iOS and Android design
- Students preparing for a dedicated mobile product design role
- 30 short, focused lessons across 3 progressive levels
- A graded quiz after every lesson and a 12-question exam per level
- Three continuous worked examples (a fitness app, a travel-booking app, and a bike-share app) threaded through the closing lessons
- No specific tool required — this course builds transferable platform, interaction, and resilience judgment first
Awarded after the Course's configured completion requirements are met.