Skip to main content
MasarUX
01
ux-b06MasarUX ProBeginner

Interaction Design Basics

A foundations course in interaction design: how affordances, signifiers, feedback, constraints, mapping, and consistency shape whether an interface feels intuitive, how established laws like Fitts's and Hick's predict and improve real interaction speed, and how to design complete, accessible states for common components like buttons, forms, loading, empty, and error states.

12 hours (approximately)3 Levels · 30 Lessons
03

By the end of this course you can design a complete, accessible interactive component from scratch: choosing the right affordance and signifier, sizing and positioning it using established interaction laws, covering all five interaction states, and handling loading, empty, and error conditions honestly, while avoiding the most common ways interaction design goes wrong in practice.

01How affordances, signifiers, feedback, constraints, mapping, and consistency shape whether a control feels intuitive
02How to apply Fitts's, Hick's, Jakob's, and Miller's laws, the Doherty Threshold, the peak-end rule, and the aesthetic-usability effect
03How to design all five interactive states for a component, not just its default appearance
04How to design forms, buttons, loading states, empty states, and error states that actually help people
05How touch interaction differs from pointer interaction, and how to design purposeful, not decorative, motion
04

Curriculum

3 Levels · 30 Lessons

Assessment

Each Lesson may include a Quiz

Each Level may include an Exam

Completion requirements

Complete the available Lessons

Pass all configured Quizzes and Exams

Locked activities open only after their prerequisites are met

05
Course Skills5 Course Skills
Affordances and Signifiers
Component States
Interaction Design
Interaction Laws
Micro-interactions
Related Competency Domains
Interaction Design
06
Career Path relationship

Completed Course progress automatically counts toward the Career Path when this Course belongs to a Mission.

07
What You'll Gain
  • Builds directly on the visual design, design-thinking, research, and information architecture foundations courses in this curriculum
  • Grounded in established interaction design research: Fitts's Law, Hick's Law, Jakob's Law, and more
  • Every lesson ends with a worked example you can practice on
  • Sets up later usability-testing coursework without overlapping it
Who Is This Course For?
  • Beginners who have completed the visual design, design-thinking, research, and information architecture foundations courses and now want to shape moment-to-moment behavior
  • Career switchers building practical component and interaction design skills
  • Product managers and engineers who want to evaluate or contribute to interaction quality competently
  • Students preparing for further usability-testing coursework
Course Features
  • 30 short, focused lessons across 3 progressive levels
  • A graded quiz after every lesson and a 12-question exam per level
  • One continuous worked example (a signup form's component system) in the capstone lesson
  • No design software required — this course is conceptual, building judgment and vocabulary first
08
Course Completion Certificate

Awarded after the Course's configured completion requirements are met.